Blog

Optimizing R-Tree Inserts in Unity: A Bomberman-Like Example
MY.GAMESMY.GAMES
Jul 22, 2025

Optimizing R-Tree Inserts in Unity: A Bomberman-Like Example

Improve Unity performance with optimized R-Tree inserts, using a 2D Bomberman-style game as a case study.

Shifting a Highly Loaded Game Project From Photon to Custom Solutions
MY.GAMESMY.GAMES
Jul 15, 2025

Shifting a Highly Loaded Game Project From Photon to Custom Solutions

Discover how MY.GAMES migrated a massively popular multiplayer game from Photon to a tailored backend, optimizing performance and reducing costs.

How to Create Gamedevs Resumes That Turn Recruiters’ Heads
MY.GAMESMY.GAMES
Jul 15, 2025

How to Create Gamedevs Resumes That Turn Recruiters’ Heads

Learn how to craft a standout game developer resume that grabs recruiters' attention and increases your chances of landing your dream job in the gaming industry.

A Quick, Practical Primer on Crafting Memorable Game Music
War RobotsWar Robots
Jun 20, 2025

A Quick, Practical Primer on Crafting Memorable Game Music

This article offers hands‑on advice for composing standout game music, drawing on the War Robots experience. It covers workflows, choosing gear, setting musical tone, avoiding audio pitfalls, and making tracks that resonate both in-game and as standalone art.

Offerwalls: A Guide to Everything You Ever Wanted to Know
MY.GAMESMY.GAMES
Jun 20, 2025

Offerwalls: A Guide to Everything You Ever Wanted to Know

This in-depth guide explains what offerwalls are, how they impact monetization (ad revenue and UA), how they function under the hood, and provides best practices for game developers and marketers aiming to integrate them effectively.

Trim Sheets, Tilemaps and Terrain: How We Remaster Game Maps
War RobotsWar Robots
Jun 20, 2025

Trim Sheets, Tilemaps and Terrain: How We Remaster Game Maps

This article describes how MY.GAMES revamped War Robots’ maps by overhauling the rendering pipeline, adopting PBR shading, and using trim sheets, tilemaps, and LOD systems to boost visuals without sacrificing performance.

Decomposing Classes and Diversity: Studying D&D & Mario Kart
MY.GAMESMY.GAMES
Jun 20, 2025

Decomposing Classes and Diversity: Studying D&D & Mario Kart

This article explores how class systems in games like Dungeons & Dragons and Mario Kart handle diversity, mechanics, and design balance, offering insights into effective class decomposition.

Advanced Math in Game Design: Random Walks and Markov Chains in Action
MY.GAMESMY.GAMES
May 30, 2025

Advanced Math in Game Design: Random Walks and Markov Chains in Action

Explore how advanced math concepts like Markov chains and random walks enhance game design, using real-world examples from MY.GAMES.

Bringing a Western Into the Stars — How the Narrative for War Robots: Frontiers Was Created
War Robots: FrontiersWar Robots: Frontiers
May 30, 2025

Bringing a Western Into the Stars — How the Narrative for War Robots: Frontiers Was Created

Discover how War Robots: Frontiers blends sci-fi and Western themes to create a gritty, character-driven narrative set on a distant, lawless frontier.