
This article explains how emotions shape player experience and why game designers must understand and intentionally craft emotional responses. It outlines practical steps to identify and trigger desired emotions in games, and explores key psychological theories — including Maslow’s hierarchy of needs and Plutchik’s psychoevolutionary model — with examples of how they inform design decisions. It also discusses challenges such as subjective feedback and emotional complexity, offering frameworks to balance emotional impact with engaging gameplay.

Part 2 of the Game Designer series explores the practical side of the profession — documentation, reference boards, mood boards, technical skills, narrative design, and managing cross-team workflows. A deep dive into how GDs turn ideas into features.

Part 1 of this series breaks down what game designers really do, the core skills they need, and how creativity, brainstorming, and concept work shape the role. Featuring insights from War Robots Game Designer Dmitrii Gelunov of Pixonic, MY.GAMES.

Improve Unity performance with optimized R-Tree inserts, using a 2D Bomberman-style game as a case study.

Discover how MY.GAMES migrated a massively popular multiplayer game from Photon to a tailored backend, optimizing performance and reducing costs.

Learn how to craft a standout game developer resume that grabs recruiters' attention and increases your chances of landing your dream job in the gaming industry.

This article offers hands‑on advice for composing standout game music, drawing on the War Robots experience. It covers workflows, choosing gear, setting musical tone, avoiding audio pitfalls, and making tracks that resonate both in-game and as standalone art.

This in-depth guide explains what offerwalls are, how they impact monetization (ad revenue and UA), how they function under the hood, and provides best practices for game developers and marketers aiming to integrate them effectively.

This article describes how MY.GAMES revamped War Robots’ maps by overhauling the rendering pipeline, adopting PBR shading, and using trim sheets, tilemaps, and LOD systems to boost visuals without sacrificing performance.

This article explores how class systems in games like Dungeons & Dragons and Mario Kart handle diversity, mechanics, and design balance, offering insights into effective class decomposition.