Improve Unity performance with optimized R-Tree inserts, using a 2D Bomberman-style game as a case study.
Discover how MY.GAMES migrated a massively popular multiplayer game from Photon to a tailored backend, optimizing performance and reducing costs.
Learn how to craft a standout game developer resume that grabs recruiters' attention and increases your chances of landing your dream job in the gaming industry.
This article offers hands‑on advice for composing standout game music, drawing on the War Robots experience. It covers workflows, choosing gear, setting musical tone, avoiding audio pitfalls, and making tracks that resonate both in-game and as standalone art.
This in-depth guide explains what offerwalls are, how they impact monetization (ad revenue and UA), how they function under the hood, and provides best practices for game developers and marketers aiming to integrate them effectively.
This article describes how MY.GAMES revamped War Robots’ maps by overhauling the rendering pipeline, adopting PBR shading, and using trim sheets, tilemaps, and LOD systems to boost visuals without sacrificing performance.
This article explores how class systems in games like Dungeons & Dragons and Mario Kart handle diversity, mechanics, and design balance, offering insights into effective class decomposition.