Hello fellow Troopers!
First and foremost, let’s take a moment to catch our breath now that Quarter 1 is officially behind us. What a hectic and productive few months it’s been! We’ve been hard at work, and I’m proud to say that we successfully released two major patches during this period. These updates not only addressed a variety of bugs, but also introduced numerous optimizations that have improved the overall gameplay experience.
We also rolled out exciting new features—like the Staged Reload, Galactic Perks, and Weather Effects, just to name a few. But let me stress this: this is only the beginning! We’ve got so much more planned, and Quarter 2 is already shaping up to be just as thrilling.
So, what can we expect in Quarter 2?
Update 1.4 is currently scheduled for release in mid-May. This update will focus on optimizing Bug pathing, meaning our Bugs will behave more intelligently on the navigation mesh and get stuck less frequently in the environment.
We’ve also heard your feedback loud and clear, and we’re excited to introduce the highly requested FedNet Heroism feature, as well as the much-anticipated underbarrel attachment for the Morita MK1. These additions will give you more tactical options and enhance your gameplay experience in meaningful ways.
WIP of capturing some cool Agni weather
Now, let’s take a sneak peek at Update 1.5
In Update 1.5, we’re hard at work bringing the Morita MK2 Weapon to the game—a weapon briefly featured in the films. This powerful new addition will give you another way to take on the Arachnid menace.
But that’s not all. Phase 1 of the Galactic Front changes will also be coming in Update 1.5. We’ve gathered a ton of feedback regarding the Galactic Front, especially around accessibility and the process of launching and playing Company Operations. With these changes, we’ll be removing the need for companies to purchase Company Ops. Instead, Company Ops will now be available in the Play menu as a rotating list of operations that are tied to certain milestones. Additionally, we’ll be adding a Quickplay option specifically for Company Ops, making it even easier to jump into the action. Intel will still be gathered through general missions, and in Phase 2, later this year, Intel will become the primary currency for leveling up and expanding your Company’s size and customization options.
More details on Phase 1 changes will be shared in a June Developer Blog, so stay tuned!
Current WIP for new Match Selection Screen coming in 1.5
Lastly, we’re excited to introduce our Dynamic Sky System to X-11, with ongoing improvements planned over time.
Oh, and one last thing. We’ve also got a little surprise planned for Update 1.5 that just might make you rethink your approach to a certain game mode...
That’s all for this month, Troopers! We’ll talk again soon—but in the meantime, see you in-game!
For the Federation,
Peter Maurice (OWI_PMO)
Project Lead, Starship Troopers Extermination
IMPORTANT: This roadmap is subject to change based on the development progress and testing outcomes.