Update 1.2 is now available for Starship Troopers: Extermination on PC, PlayStation®5, and Xbox Series X|S. Jump in to experience the new Galactic Front, Galactic Perks, weapon modifications, performance improvements, and a host of bug fixes (not that kind of Bug!).
Galactic Front: Disputed Sands
The new Galactic Front “Disputed Sands” begins February 5th! Stay tuned to Federation frequencies as we update Troopers on the Galactic Front and the Federation's goals.
Galactic Perks
With the emergence of a new Arachnid threat, Troopers can earn Galactic Perks by achieving victory on the frontlines. These perks offer new ways to customize your loadouts, bringing new playstyles and options, or expanding on what the classes already do best. Once unlocked, they are available for all classes.
Moving forward, every new Galactic Front will come with a new set of Galactic Perks. There are 3 new Galactic Perks earned as rewards for participation during the upcoming Galactic Front:
- Fighting Retreat
- Utility Utilization
- Lead-lined Plates
Company Chat Feature
Troopers can now communicate and coordinate with fellow company members using the new Company Chat feature, accessible through the Company Home page. Messages remain visible for 7 days before being deleted from the server.
New Weapon Mods
Federation Scientists have developed state-of-the-art weapon modifications, available for a selection of weapons:
- E-Pulse Pistol – Stabilized Sabots, Supercapacitor, Flechette Sabots
- E-Pulse 44 – Stabilized Sabots, Supercapacitor, Flechette Sabots
- E-Pulse 88 – Stabilized Sabots, DAX Module, Supercapacitor, Flechette Sabots
- Sp.L.I.T Shotgun (Auto) – Bug Shot, Hammer Rounds
- Sp.L.I.T Shotgun – Bug Shot, Full Choke, Oval Choke
- FU-17 Flamethrower – Lightweight Tanks, Turbojet Nozzle, Hybrid Igniter
- Chi-Hong Grenade Launcher – Double Packed Drums, Adhesive Rounds
Re-enlistment Cosmetics
Troopers who re-enlist for another tour of service will be granted exclusive cosmetics to stand apart from their peers. Any Troopers who have already taken the re-enlistment plunge will be retroactively granted these cosmetics.
Reaching Re-enlist Tier 1 (first re-enlistment) unlocks the Prestige Set, which includes a uniform palette, visor, weapon skin, decal, banner, medal, frame, and nameplate.
Client Performance Improvements
- Optimized various Niagara particles (fire, smoke, explosions).
- Reduced render thread hitches related to RVT (Runtime Virtual Texture).
- Optimized Warrior Bug animation updates.
- Improved level asset lookup in UI and disabled updates for invisible meshes.
- Fixed freezing and stuttering at the start of matches on console.
- Adjusted Global Illumination scalability for all platforms.
- Prevented frequent benchmarks at startup.
- Optimized Bug movement and collision.
- Removed unnecessary overlaps from weapon crates.
Map Performance Improvements
- Foliage optimization.
Server Performance Improvements
- Optimized Bug melee attacks.
- Reduced memory and CPU usage for weapon audio.
- Improved Bug skeletal mesh updates and significance checks.
Server Updates
- Asia-Pacific: Consolidated all Asian and Australian servers into one region (Singapore) for better matchmaking with regional players.
- South America: Removed South American servers; players will now connect to US servers as before the 1.0 launch.
Known Issues
- On controllers, the Y and Triangle buttons may become unresponsive in some instances. The virtual cursor will remain functional. This will be addressed in Update 1.3 with UI optimizations.
- PlayStation users may experience missing audio for Bug attack sounds when swarmed by Bugs.
- In rare cases, Loadout Notification badges may not clear after selecting a new unlock for the first time.
Highlights
- Added a cap of 200 for Join Requests in Companies.
- Engineers can no longer build structures inside the dropship/extraction ship.
- Fixed an issue where entering large meshes was possible using Engineer MG emplacements.
- Resolved an issue where Bug kill trophy progress was frozen on PlayStation®5.
- Fixed the issue where explosive damage dealt full damage to friendlies and triggered Traitor status.
- Flamethrower: Fixed the bug that caused ammo not to deplete.
- Corrected incorrect armor-piercing levels for Twin MGs and E-pulse pistols.
- Fixed an issue where the Morita XXX Sniper scope didn’t appear in-game.
- Resolved an issue with the DLC Store not functioning on PC.
- Fixed an issue that prevented players from using the ping function.
- Corrected an issue where players spawned with an incorrect class.
- Fixed an issue that caused the Royal Guard to despawn.
- AMD FSR: Fixed performance issues and crashes caused by enabling Vsync with FSR frame generation.
- Addressed frequent freezes and stuttering at the start of matches.
- Medic Class: Fixed an issue where abilities couldn’t be canceled by swapping weapons.
Console Fixes
- Fixed an issue that caused frequent freezes and stuttering at match start.
- Corrected Royal Guard corpse behavior to properly break into pieces when hit with a knife or baton.
- Fixed untranslated text on the Scoreboard.
- Resolved a stability issue causing a “Ran out of memory” crash error.
- Fixed an issue where Troopers couldn’t respawn after dying in the Agni Prime lava river.
- Fixed a crash occurring throughout gameplay on Planet Boreas.
- Resolved an issue where the Overcharge Module on offensive buildings had no highlight.
- Fixed the flashlight shadow bug that covered the entire lit area when stationary until the screen was moved.
- Xbox: Fixed an issue where voice chat didn’t work until after running a microphone test.
- Corrected Company subtab navigation buttons that didn’t work while in a Company.
- Resolved an issue where the screen darkened dramatically when shot by a Gunner Bug.
- Fixed an issue causing significant motion blur on idle weapons.
- Corrected an issue where the screen darkened excessively when hit by fire or while using a flamethrower near enemies.
- Fixed an issue where L1/R1/L2/R2 navigation stopped working after disconnecting and reconnecting the controller.
- Resolved an issue where Warrior Bugs wouldn’t attack players in Agni Prime Horde mode.
- Fixed the RealtimeMultiplay End system message not reappearing after being disconnected from the internet during a mission.
UI
- Fixed missing Difficulty text on the Scoreboard.
- Corrected missing tooltips for purchased Company Ops missions when hovering over Difficulty text.
- Fixed Main Missions window displaying "4-16" as a date in Chinese.
- Corrected the image for 'Stage 6: Remembering the Fallen' in the Galactic Front tab.
- Fixed the incorrect image for 'Stage 6: Doing Your Part!' in the Galactic Front tab.
- Corrected the Galactic Front title above the banner in the AAR for Company Ops missions.
- Fixed the kill counter in the Stats tab, which didn’t update immediately after winning a match.
- Resolved an issue where the “Player Could Not Be Kicked” modal appeared when a party leader attempted to kick themself, causing the party to disband.
- Fixed the “Being Revived By” modal quickly appearing when saluting a dead Trooper.
- Resolved an issue where the “Leave Party and Start Solo Play/SOG?” modal appeared twice after being accepted or closed.
- Fixed an error message that appeared when returning to the Main Menu from the “Join Up Now” screen.
- Corrected the “Restore Default” button for video settings, which didn’t function.
- Fixed the non-functional "Play" button on the Galactic Front page.
- Resolved an issue where created or joined Company members didn’t display in the Members tab.
- Fixed AAR Suggested Companies not displaying the companies of match participants.
- Corrected ESC key functionality on the Create Company Operation screens.
- Fixed a misaligned objective beam for the "Deliver Gas Canister" objective in SOG Mission 4.
- Resolved an issue where the respawn screen UI persisted after a Trooper bled out.
- Corrected the Horde Bug counter, which previously skipped hundreds of Bugs.
- Fixed a translation issue on the Map name in the Mission Selection screen that didn’t update in real time when switching to English.
- Corrected TDW-99 Morita Tactical SMG name flickering in Russian on the Loadout screen.
- Fixed the Voicechat icon not displaying when players were dead.
- Corrected a missing string for the 'Hold & Rotate' button in the Loadout Menu.
Audio
- Fixed the problem where firing SFX for single-shot weapons was interrupted by subsequent shots.
- Fixed Bombardier's rolling audio that would not stop after jumping.
- Fixed a ticking SFX that was heard even after the Nuclear Det Pack exploded.
- Fixed an SFX issue that would cause “Throwing a Grenade” SFX to play when throwing a canister using the Engineer Class.
- Fixed incorrect VO for ARC delivery in AAS missions.
- Fixed VO where the "Get this thing online" voice line played when pinging the Ammo Fabricator during an active mission.
- Fixed retriggering VO of the Building Tutorial for building the refinery.
- Fixed the issue where Fed Net fanfare didn’t play at the start of the propaganda reel when loading into matches.
- Fixed the issue where Overcharge SFX played before intro propaganda when joining a match.
- Fixed the issue where the Scan Pistol played the E-pistol slap sound.
Art & Animation
- Fixed the broken idle animation for the Sniper Class when backing out of most pages on the loadout screen.
- Fixed the broken reload animation of the TW202-L Morita Hawkeye.
- Fixed the broken reload animation for both variants of the Split shotgun.
- Fixed the issue where the gun position broke when swapping weapons while ADS with a primary weapon.
- Fixed the sprint animation that continued when entering crouch from sprint.
- Fixed the camera zooming in outside of ADS when quickly swapping weapons while using scoped weapons.
- Fixed an issue where the particle effects from the explosion of thermo charges looked like dirt.
- Fixed blood spurts not having the correct color applied.
- Fixed an issue that caused debris and blood pools to appear on the player's screen when shot by another player.
- Fixed the problem of missing or non-light-emitting flares on Boreas.
- Fixed floating rock meshes in tunnels on Agni Prime.
- Fixed floating rock meshes in tunnels on X-11.
- Fixed terrain gap in the underground caves on Boreas.
- Fixed extra collision areas appearing on a rock formation on Agni Prime.
- Fixed the problem where melee Bugs jittered when navigating tight spaces filled with carcasses.
- Fixed the Agni Prime ARC win stinger playing at the end of a Boreas AAS mission
- Fixed an issue where depositing carriable objects could cause player melee animations to be replaced with the carried object animation.
Gameplay & General Fixes
- Updated the suggested company list to display Public Companies instead of private ones.
- Fixed a freeze and crash issue that occurred on game launch.
- Resolved a problem where the application would shut down when clicking the "Quit to Menu" button.
- Fixed an issue where players immediately entered Solo Play when selecting SOG in a party.
- Corrected an issue where pressing the back button on the Create Company Operation screen returned players to the landing screen.
- Fixed the "Cross Play" setting, which required exiting the main menu for changes to take effect.
- Resolved a bug where disabling "Cross Play" hid all players in social tabs.
- Fixed an issue where deconstructing Mobile MG Emplacements and Sentry Turrets caused the reticle to display "Reloading."
- Corrected duplicate objectives that sometimes appeared in Company Operations.
- Fixed a bug where party leaders could attempt to kick themselves, causing the party to disband.
- Fixed an issue that allowed players to highlight multiple locations in the Matchmaking Region screen.
- Resolved a bug where backfill didn’t work when joining ongoing missions.
- Fixed an issue where Bugs couldn’t path to players near walls.
- Resolved a problem that prevented players from shooting Bugs spawning at a distance.
- Fixed the missing Ore silo on forward bases.
- Corrected an issue where "Joined Up Your Squad" text always appeared on the HUD after respawning or redeploying.
- Fixed a bug where the Royal Guard in S.O.G Mission #19 didn’t attack players.
- Fixed overlapping large gate structures.
- Resolved an issue where Agni Prime’s Central Refinery upper-level build zone was sunken into the floor.
- Fixed a bug where typing a message in the chat box caused the player to lose control of their character.
- Corrected animation issues when equipping the reflex sight on the Morita MK3 SAW.
- Fixed a bug where players became stuck in the bleedout camera after dying in lava.
- Resolved an issue where Troopers downed while using melee had their melee weapon grafted onto their firearm when revived.
- Fixed a bug where dying during a climbing animation left players in a broken state upon revival.
- Resolved an issue where customized Trooper and Weapon cosmetics reset to default after exiting the Building Tutorial.
- Fixed a bug where cosmetics didn’t apply in S.O.G missions and the Building Tutorial.
- Corrected a problem where class loadouts reset to default after leaving and rejoining a game session.
- Fixed destroyed bunkers that couldn’t be repaired and blocked Bug movement.
- Resolved an issue where weapons with punch-through produced incorrect hit markers on subsequent targets.
- Fixed a bug where the Demolisher’s “Extra Primary” perk caused both primary weapons to use the top weapon's attachments.
- Corrected an issue where the Mastered MK1 didn’t unlock for other classes at level 1.
- Fixed a bug causing "Selected Regions" to reset to 'US West' after company creation.
- Resolved an issue where local voice chat was always highlighted when players entered the game.
Stay frosty, Troopers!