Balance Changes

!These will take effect within the next few hours.

SUPPORT UNITS

Kobold

  • Ore bonus before cap decreases: 2% → 1.6%
  • Ore bonus after cap decreases: 0.4% → 0.2%

Talent: Laborer's Reward

  • Merge rank increase chance: 40% → 50%

Talent: Miner's Light

  • Critical damage bonus per merge rank increases: 3% → 3.5%
  • Using mana power-up no longer places a mine under the highest merge rank Kobold

Knight Statue

  • Critical chance bonus at rank 7 increases: 8% → 10%

Enchanted Sword

Talent: Growing Supremacy

  • Damage and attack speed bonus per rank increases: 0.5% → 1%

Gunslinger

  • Armor destruction decreases: (44.5% + 3.5% per level) + 5% per merge rank → (30% + 3% per level) + 5% per merge rank

Talent: Quick Bandage

  • Cleanse chance increases: 30% → 40%

Demonologist
Talent: Abyssal Portal

  • Maximum damage boost from merge charges increases: 60% → 90%
  • Damage increase per merge rank: 1% → 1.5%

Frost

  • Base damage increases: 57 → 160
    Damage at level 15: 246 → 688
  • Base frostbite damage increases: 5 → 10
    Damage at level 15: 30 → 45

Talent: Icy Breath

  • Chance to spawn a unit with a Mark of Ice: 40% → 50%

Talent: Chains of Ice

  • Chance to spawn a unit with a Mark of Ice: 40% → 50%

Talent: Icewalk

  • Ice trail duration increases: 4s → 5s

Talent: Ice Shield

  • Shield duration increases: 4s → 5s

Hex

  • Base instant kill chance increases: 1% → 2.5%

Clock of Power

  • Attack speed increase on merge: 25% → 35%
  • Attack speed decrease on merge: 25% → 35%

DAMAGE DEALERS

Wukong

  • Cyclone duration increases: 30s → 35s
    Whirlwind movement speed increases by 50%
  • Charge bonus: 4.5% up to 130 stacks → 3.25% up to 150 stacks
  • Bonus per 10 stacks: 40% (up to 10 times) → 30% (up to 10 times)

Talent: Wind Dance

  • Fixed a bug where the staff damage during the Master Jinggu reincarnation was more than intended

Talent: Immortality Path

  • Required merges to increase rank decreases: 8 → 7

Talent: The Wrath of the King

  • Fixed a bug that caused Wukong’s abilities to not receive damage bonuses. Damage bonus decreases: 30% → 5%

Valkyrie

  • Chosen One spawn chance increases: 15% → 20%
  • Chance for a random Valkyrie to become Chosen increases: 7.5% → 8%
  • Damage bonus per level increases: 16.5% → 18.6%

Damage at level 15: 2718 → 3132

Twins
Talent: Harmony of Chaos

  • Mana power-up cooldown decreases: 7s → 5s
  • Damage bonus in Balance state increases: 50% → 60%

Talent: Peak of Power

  • Critical damage increase: 30% → 35%
  • Required merge rank decreases: 7 → 6

Fixed a bug where mana power-up cooldown was displayed incorrectly: 30s → 20s

Franky & Stein

Talent: Fully Charged

  • Charged Franky spawn chance increases: 35% → 40%

Talent: Toxic Collective

  • Toxic Franky spawn chance increases: 35% → 40%

Twilight Ranger

  • Base attack damage increases: 725 → 800
    Damage at level 15: 2187 → 2415
  • Magic shot damage increases: 604 → 669
    Damage at level 15: 1823 → 2018

Talent: Cursed Magic

  • Attack speed bonus increases: 50% → 70%

Talent: Sorcerous Volley

  • Fixed a bug where additional shots dealt less damage than intended

Treant

  • Base damage increases: 390 → 430
  • Damage at level 15: 1169 → 1290

Talent: Regeneration

  • Cleanse chance increases: 30% → 50%

Bard

Talent: Drummer

  • Armor reduction increases: 1.5% → 2%

Blade Dancer

Talent: Floral Frenzy

  • Dance state triggers more frequently: 15s → 10s

Talent: Blooming Dash

  • Cleanse chance increases: 50% → 75%

Boreas

  • Base damage increases: 20 → 60
    Damage at level 15: 65 → 197
  • Mana Power-up damage increase: 20 → 45

Talent: Second Breath

  • Chance to enter second phase increases: 35% → 40%

Talent: Sleep Arrows

  • Double arrow chance increases: 20% → 30%

Talent: Shower of Arrows

  • Activation chance increases: 30% → 50%
  • Damage increases: 200 → 350

Fixed a bug where the Shower of Arrows could deal unintended critical damage

Cultist

  • Base damage increases: 295 → 325
  • Damage at level 15: 1021 → 1125

Talent: Harbinger of the Abyss

  • Demon guard spawns every: 7 souls → 5 souls

Talent: Great Ritual

  • Soul gain chance increases: 40% → 60%

Talent: Monsters of the Abyss

  • Fast monster spawn chance increases: 15% → 30%

Sea Dog

  • Added display for attack speed boost duration
  • Temporary attack speed boost duration increases: 30s → 40s
  • Rare treasure chance increases: 10% → 15%

Talent: Deep Dwellers

  • Angler health: 200% → 500% of normal monster health

Monk

  • Buff duration increases: 9s → 10s
  • Buff cooldown decreases: 10s → 7s

Executioner

  • Base damage increases: 130 → 195
    Damage at level 15: 315 → 473
  • Base execution threshold increases: 20% → 32%
    Health scaling per level decreases: 1.5% → 1%
    Еxecution threshold at level 15 increases: 32% → 40%

Spirit Master

  • Base damage growth per level increases: 7.7% → 10%
    Damage at level 7: 432 → 500
    Damage at level 15: 783 → 1073

Talent: Elixir of Life

  • Rank increase chance increases: 15% → 25%

Talent: Elixir of Purification

  • Chance to cleanse increases: 50% → 75%

Talent: Stone Power

  • Stone throw chance increases: 5% → 7%

Talent: Earth Power

  • Now always throws stones at random monsters when empowered: 80% → 100%

Minotaur
Talent: Berserker Might

  • Earthquake bonus damage increases: 50% → 75%
  • Max bonus damage per rage stack increases: 150 → 300

Talent: Berserker Madness

  • Max damage increase per rage stack: 150 → 300

Red Riding Hood

  • Rage duration increases: 30s → 40s

Talent: Wound Licking

  • Cleanse chance increases: 50% → 75%

Talent: Wolf’s Nature

  • Damage bonus per merge rank increases: 3% → 4%

Talent: Alpha Wolf

  • Wolf form duration: 40s → 50s
  • Damage bonus up to 40 stacks increases: 0.5% → 1.5%
  • Damage bonus after 40 stacks increases: 0.25% → 0.5%

Inquisitor

  • Base damage increases: 81 → 89.1
    Damage at level 15: 800.52 → 880.58
  • Mana power-up damage increases: 100 → 110

Talent: Ronin

  • Maximum damage limit increases: 900% → 1100%

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