!These will take effect within the next few hours.

SUPPORT UNITS
Kobold
- Ore bonus before cap decreases: 2% → 1.6%
- Ore bonus after cap decreases: 0.4% → 0.2%
Talent: Laborer's Reward
- Merge rank increase chance: 40% → 50%
Talent: Miner's Light
- Critical damage bonus per merge rank increases: 3% → 3.5%
- Using mana power-up no longer places a mine under the highest merge rank Kobold
Knight Statue
- Critical chance bonus at rank 7 increases: 8% → 10%
Enchanted Sword
Talent: Growing Supremacy
- Damage and attack speed bonus per rank increases: 0.5% → 1%
Gunslinger
- Armor destruction decreases: (44.5% + 3.5% per level) + 5% per merge rank → (30% + 3% per level) + 5% per merge rank
Talent: Quick Bandage
- Cleanse chance increases: 30% → 40%
Demonologist
Talent: Abyssal Portal
- Maximum damage boost from merge charges increases: 60% → 90%
- Damage increase per merge rank: 1% → 1.5%
Frost
- Base damage increases: 57 → 160
Damage at level 15: 246 → 688 - Base frostbite damage increases: 5 → 10
Damage at level 15: 30 → 45
Talent: Icy Breath
- Chance to spawn a unit with a Mark of Ice: 40% → 50%
Talent: Chains of Ice
- Chance to spawn a unit with a Mark of Ice: 40% → 50%
Talent: Icewalk
- Ice trail duration increases: 4s → 5s
Talent: Ice Shield
- Shield duration increases: 4s → 5s
Hex
- Base instant kill chance increases: 1% → 2.5%
Clock of Power
- Attack speed increase on merge: 25% → 35%
- Attack speed decrease on merge: 25% → 35%
DAMAGE DEALERS
Wukong
- Cyclone duration increases: 30s → 35s
Whirlwind movement speed increases by 50% - Charge bonus: 4.5% up to 130 stacks → 3.25% up to 150 stacks
- Bonus per 10 stacks: 40% (up to 10 times) → 30% (up to 10 times)
Talent: Wind Dance
- Fixed a bug where the staff damage during the Master Jinggu reincarnation was more than intended
Talent: Immortality Path
- Required merges to increase rank decreases: 8 → 7
Talent: The Wrath of the King
- Fixed a bug that caused Wukong’s abilities to not receive damage bonuses. Damage bonus decreases: 30% → 5%
Valkyrie
- Chosen One spawn chance increases: 15% → 20%
- Chance for a random Valkyrie to become Chosen increases: 7.5% → 8%
- Damage bonus per level increases: 16.5% → 18.6%
Damage at level 15: 2718 → 3132
Twins
Talent: Harmony of Chaos
- Mana power-up cooldown decreases: 7s → 5s
- Damage bonus in Balance state increases: 50% → 60%
Talent: Peak of Power
- Critical damage increase: 30% → 35%
- Required merge rank decreases: 7 → 6
Fixed a bug where mana power-up cooldown was displayed incorrectly: 30s → 20s
Franky & Stein
Talent: Fully Charged
- Charged Franky spawn chance increases: 35% → 40%
Talent: Toxic Collective
- Toxic Franky spawn chance increases: 35% → 40%
Twilight Ranger
- Base attack damage increases: 725 → 800
Damage at level 15: 2187 → 2415 - Magic shot damage increases: 604 → 669
Damage at level 15: 1823 → 2018
Talent: Cursed Magic
- Attack speed bonus increases: 50% → 70%
Talent: Sorcerous Volley
- Fixed a bug where additional shots dealt less damage than intended
Treant
- Base damage increases: 390 → 430
- Damage at level 15: 1169 → 1290
Talent: Regeneration
- Cleanse chance increases: 30% → 50%
Bard
Talent: Drummer
- Armor reduction increases: 1.5% → 2%
Blade Dancer
Talent: Floral Frenzy
- Dance state triggers more frequently: 15s → 10s
Talent: Blooming Dash
- Cleanse chance increases: 50% → 75%
Boreas
- Base damage increases: 20 → 60
Damage at level 15: 65 → 197 - Mana Power-up damage increase: 20 → 45
Talent: Second Breath
- Chance to enter second phase increases: 35% → 40%
Talent: Sleep Arrows
- Double arrow chance increases: 20% → 30%
Talent: Shower of Arrows
- Activation chance increases: 30% → 50%
- Damage increases: 200 → 350
Fixed a bug where the Shower of Arrows could deal unintended critical damage
Cultist
- Base damage increases: 295 → 325
- Damage at level 15: 1021 → 1125
Talent: Harbinger of the Abyss
- Demon guard spawns every: 7 souls → 5 souls
Talent: Great Ritual
- Soul gain chance increases: 40% → 60%
Talent: Monsters of the Abyss
- Fast monster spawn chance increases: 15% → 30%
Sea Dog
- Added display for attack speed boost duration
- Temporary attack speed boost duration increases: 30s → 40s
- Rare treasure chance increases: 10% → 15%
Talent: Deep Dwellers
- Angler health: 200% → 500% of normal monster health
Monk
- Buff duration increases: 9s → 10s
- Buff cooldown decreases: 10s → 7s
Executioner
- Base damage increases: 130 → 195
Damage at level 15: 315 → 473 - Base execution threshold increases: 20% → 32%
Health scaling per level decreases: 1.5% → 1%
Еxecution threshold at level 15 increases: 32% → 40%
Spirit Master
- Base damage growth per level increases: 7.7% → 10%
Damage at level 7: 432 → 500
Damage at level 15: 783 → 1073
Talent: Elixir of Life
- Rank increase chance increases: 15% → 25%
Talent: Elixir of Purification
- Chance to cleanse increases: 50% → 75%
Talent: Stone Power
- Stone throw chance increases: 5% → 7%
Talent: Earth Power
- Now always throws stones at random monsters when empowered: 80% → 100%
Minotaur
Talent: Berserker Might
- Earthquake bonus damage increases: 50% → 75%
- Max bonus damage per rage stack increases: 150 → 300
Talent: Berserker Madness
- Max damage increase per rage stack: 150 → 300
Red Riding Hood
- Rage duration increases: 30s → 40s
Talent: Wound Licking
- Cleanse chance increases: 50% → 75%
Talent: Wolf’s Nature
- Damage bonus per merge rank increases: 3% → 4%
Talent: Alpha Wolf
- Wolf form duration: 40s → 50s
- Damage bonus up to 40 stacks increases: 0.5% → 1.5%
- Damage bonus after 40 stacks increases: 0.25% → 0.5%
Inquisitor
- Base damage increases: 81 → 89.1
Damage at level 15: 800.52 → 880.58 - Mana power-up damage increases: 100 → 110
Talent: Ronin
- Maximum damage limit increases: 900% → 1100%


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