BALANCE CHANGES 13.04

Robot

  • Damage bonus per part is now stronger: 7.5% → 8.5% per charge
  • Damage bonus now scales up to 50 parts

Talent: Fine Calibrations

  • Upgrade damage bonus at 14 parts is now stronger: 25% → 50%

Talent: General Program

  • Now additionally increases damage by 30% at 14 parts
  • Rocket volley damage increased: 100% → 150%

Talent: Speed Module

  • A wrench now increases damage and attack speed by 30%

Reincarnations Added

Missile Barrage – synergy with the Summoner. Attacks have a chance to launch homing missiles.

Defensive Matrix – synergy with the Meteor. When a boss appears, the Robot has a chance to activate a shield that blocks one negative effect. Defeating a boss grants a wrench.

Armor-piercing missiles – synergy with the Spirit Master. A rocket has a chance to become armor-piercing and deal increased damage.

Minotaur

Base Mechanic changed:

  • Base attack damage (at level 7) is now higher: 170 → 270
    Damage at level 15 is now higher: 829 → 930
    Attack damage is now increased by 30% per merge rank
  • Damage per mana Power-up level is now higher: 30 → 50
  • Attacks the first target. Gains Fury on merge, spawn, and rank-up, increasing damage. At maximum Fury, all Minotaurs enter Berserker mode and deal AoE damage. Merging still triggers Rockfall, slowing enemies and dealing damage based on missing HP.
  • Attack interval is now lower: 3s → 1.5s
  • Damage scales with merge rank: +50%
  • No longer causes earthquakes by default

Talent: Berserker Might changed

  • In Berserker mode: +200% attack speed, +30% crit damage at 100 stacks

Talent: Berserker Madness changed

  • Instead of AoE attacks, periodically triggers earthquakes (every 3s), slowing enemies and dealing 300% damage over time. Duration is now higher by 50%.

Talent: Empire's Fall

  • Can now stun the same enemy again after 10s

Talent: Crack changed

  • Rockfall damage has been increased by 30%, and the slowing effect on monsters has been increased by 50%

Talent: Growing Power 

  • The damage increase of Minotaur and earthquakes per each basic attack is now lower: 10% → 5%
  • Maximum bonus damage is now lower: 400% → 100%

Tesla

Base Mechanic changed:

  • Now gains charges from merges or rank-ups around Tesla, not only in adjacent tiles
  • Now deals 50% damage to multiple targets even when uncharged
  • In charged mode, deals 25% more damage, and 100% damage to multiple targets

Talent: Electro Chain

  • Damage bonus per rank is now higher: 1.2% → 1.5%

Talent: Professor changed

  • Damage bonus no longer depends on rank
  • Damage bonus is now higher: 0.48% → 4%
  • Additional bonus scaling adjusted (after high charge thresholds)

Talent: High Voltage

  • Damage bonus per charged Tesla is now higher: 4% → 6%

Talent: Lightning Strike

  • Chance to trigger a lightning strike: 2.3% per rank → 10% regardless of rank
  • Lightning damage is now higher: 100% → 200%

Talent: Megawatt

  • Additional damage bonus is now higher: 13% → 20%

Treant

Base Mechanic:

  • When merging two Treants with charges, existing charges from both are fully preserved
  • Rank 4 Treants can now merge and grant 8 leaf stacks
  • Dryad now grants 2 leaf stacks instead of 1
  • Mana Power-up now grants 2 stacks instead of 1
  • Mana Power-up cooldown is now longer: 20s → 30s
  • Damage bonus in form 4 is now higher: 50% → 75%

Talent: Arboreal Guard

  • Damage bonus per leaf is now higher: 7.8% → 10%
  • Bonus after 30 leaves is now higher: 3.9% → 5%
  • Critical damage bonus is now higher: 60% → 100%

Talent: Mycelium Masters

  • Damage per leaf is now higher: 1.5% → 2.5%
  • Damage bonus after 70 leaves is now higher: 0.75% → 1.25%

Talent: Spiny Roots

  • Roots damage tick frequency is now lower: 0.5 → 0.25
  • Roots damage is now higher: 200% → 250%

Talent: Mushroom Nausea

  • Mushroom damage is now higher: 300% → 400%

Genie

Base Mechanic:

  • Damage bonus per charge is now higher: 2% → 2.5%

Talent: Magical Sultanate

  • Sultan – Damage bonus of adjacent Genies is now higher: 5% → 16%
  • Sultan – Damage bonus of adjacent Genies based on merge rank is now higher: 5% → 12%

Talent: Ifrit's Fire

  • From now on, a burning Ifrit grants x3 charges based on merge rank

Talent: Ethereal Boost

  • Vortex damage is now higher: 35% → 45%

Talent: Reckless Wish

  • Genie attack damage is now higher: 45% → 55%

Talent: Magic Knockout

  • Magic Fist charges now recover one by one without waiting for both charges to be used

Blade Dancer

Base Mechanic:

  • Now, while attacking in activated mode, the Blade Dancer has a chance to launch tornados that fly toward enemies and deal damage upon impact
  • No longer throws an additional blade at a random enemy
  • Maximum damage bonus based on the number of Blade Dancers increased: 400% → 500%
  • The number of Blade Dancers required to reach the maximum bonus has been reduced: 8 → 7

Talent: Floral Frenzy

  • Now, every 10s and, upon spawning, the Blade Dancer enters the Dance Mode
  • Instead of attacks ricocheting while dancing, the unit now has a chance to fire an additional projectile
  • Flower damage bonus (1.5%) now scales up to 50 → up to 100
  • Flower damage bonus is now higher: 1.5% → 2.5%

Talent: Blooming Dash

  • Flower damage bonus: 2% (up to 50) → 1.5% (up to 100)
  • Bonus after 50 flowers is now lower → bonus after 100 flowers is now higher to 0.75%

Talent: Serrated Blades changed

  • If there are 4 or more Blade Dancers in Dance Mode on the field, they gain +100% critical damage

Talent: Dance of the Wind changed

  • A Blade Dancer in Dance Mode increases critical chance by 5%

Cultist

Base Mechanic:

  • Sacrifice now summons a large monster on the enemy field for every second sacrificed Cultist.
  • Now increases the Cultists’ damage by 20% after sacrifice, regardless of the number of sacrificed Cultists.
  • Demon form damage bonus is now higher: 300% → 350%

Talent: Harbinger of Evil

  • Attack speed bonus in the Harbinger form: 15% → now grants both damage and attack speed in the Harbinger form (15%)

Talent: Harbinger of the Abyss changed

  • Cultists now enter Demon form when there are 3 adjacent Cultists. Cultists in sacrifice slots are not counted as neighbors. With 5 Cultists in Demon form, they transform into Harbingers, increasing attack speed by 30%.
    Upon sacrifice, Cultists gain souls proportional to unit rank. Each soul increases Cultist damage by 2.5%.

Talent: Great Ritual 

  • Sacrifice cooldown reduced by 5s

Talent: Monsters of the Abyss changed

  • Large Demons resulting from sacrifices reduce enemy merge rank upon death. Additionally, when a Cultist kills monsters, there is a 30% chance to summon small fast demons on the enemy field

Reincarnation: Sacrificial Flame changed

  • After a successful sacrifice, summons a flame on the field for 15s if none such flames exist. The flame follows monsters, attacks every 1s dealing damage based on that of all Cultists on the board, and reduces armor of nearby enemies.
  • Armor reduction scaling is now lower: 10% → 5%

Reincarnation: Critical Transformation

  • Critical damage bonus scaling is now lower: 10% → 5%

Inquisitor

Base Mechanic:

  • Base damage at level 7 is now higher: 259 → 350
  • Base damage at level 15: 880 → 1190
  • Now deals 50% AoE damage without active scaling from unit count and 100% in active state
  • Activation occurs at 1/3/5/7 Inquisitors on the field

Talent: Knight of Light

  • Damage bonus per killed boss is now higher: 3.5% → 5%

Talent: Purification

  • Attack speed increase: 10% → 20%

Talent: Knight of Darkness

  • Bonus per rank removed is now higher: 6% → 10%
  • Damage reduction from absorption charge now occurs later: from 30 → from 80

Talent: Ronin

  • Now additionally increases attack speed of the only Knight on the board by 50%

Talent: Unity

  • Now activates bonuses at 3, 5, and 7 Inquisitors on the board
  • Damage bonus is now lower: 20% → 15%
  • Critical damage bonus is now lower: 35% → 30%
  • Critical chance bonus is now lower: 10% → 5%

Talent: Hammer of Faith

  • Hammer damage increased: 777% → 999%

Demon Hunter

Base Mechanic:

  • Demon form is now reached at 35 merge ranks instead of 40
  • Starting with 20 charges, the bonus is now higher: 25% → 40%
  • The damage bonus in Demon form is now higher: 75% → 100%

Talent: Absorption of Evil

  • Number of marks distributed on merge and absorption is now higher: 3 → 5
  • Damage per mark is now higher: 6% → 8%
  • Bonus after 90 marks is now higher: 1% → 2%

Talent: Twilight Hunting

  • Damage increase per mark is now higher: 4.2% → 5%
  • Bonus damage after 60 marks is now higher: 1% → 1.5%

Talent: Cloak of Shadows

  • Cleanse chance increased: 20% → 40%

Talent: Stealth Attack

  • Additional attack damage is now higher: 100% → 150%

Talent: Shadow Twin

  • Chance to summon a double on mini boss spawn is now higher: 10% → 15%
  • Shadow damage is now higher: 20% → 30%

Monk

Base Mechanic:

  • Now, while in Harmony (intersection), Monks always perform AoE attacks, dealing 25% of damage. Nirvana no longer grants AoE attacks to Monks in the Harmony state.
  • Base damage at level 7: 157 → 310
    At level 15: 553 → 1250

Talent: Equilibrium

  • 9% bonus per sphere increased from up to 30 spheres → up to 60 spheres

The Rebirth and Novice talents now additionally increase the damage dealt by Monks by 10%.

Wukong

Base Mechanic:

  • Genuine Wukong’s rank growth: 12 charges → 25 charges
  • Bonus at 10 charges now scales with progression
    At level 7: 30% → 20%
    At level 15: 30% → 28%
    Further scaling: +1% per level

Talent: Elixir of Life

  • Cleansing chance for the genuine Wukong is now lower: 100% → 50%

Talent: Immortality Path

  • Every 7 → 15 Path charges grant a merge rank to the true Wukong

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