BALANCE CHANGES 13.05

Necromancer

Minion ability 

  • Max damage increase: 80%, max. 140% (3% per level) → 80%, max. 100% (1% per level)
  • Lich damage: 1000 → 1500
  • Instakill chance: 1% (max. 2.5%) → 1.5% (max. 3%)
  • The Lich now slows monsters within its attack radius by 10%
  • Instakilling a monster will now stun adjacent monsters for 1 sec.

Touch of Death ability

  • Soul limit: 30 (max. 75) → 20 (max. 50)

Necrotic Incantation ability

  • Crit damage increase: 10% → 30%

Twilight Ranger

  • Base damage per soul charge: 1% → 1.25%

Cursed Magic talent

  • New mechanics: 50% additional damage

Unity Magic talent 

  • Increases damage by: 200% → 400%

Critical Enchantment talent 

  • Increases crit damage by: 35% → 70%

Crown of Darkness talent

  • Damage per shot: 30% → 50%
  • Crit chance: 4% → 5%

Franky & Stein

  • Acceleration in battle now matches the stated value – 100%
  • Stein's movement across the board has become much faster

Gunslinger

  • Shootout mode now automatically activates and lasts throughout the entire phantom and boss stages
  • Increasing the merge rank no longer increases the number of ricochets. This is now tied to Mana Power-up instead (2-4-6-8 → 3-5-7-9)

Inquisitor

  • Base attack damage increased:
    Level 7: 340 → 405
    Level 15: 1190 → 1285

Shield of Faith talent

  • Cooldown increased: 3.5 sec. → 6 sec.

Hammer of Faith talent

  • Stun against monsters, bosses, and mini bosses: 1 sec.

Bard

  • Music mode: mana consumption reduced by 33%

Accordionist talent 

  • Damage increase per regular Bard with a lute: 2% → 3%
  • Limit is up: 42% → 84%

Cacophony talent 

  • The clump of notes now deals 100% → 150% area damage

Bruiser

On My Treat! talent

  • Puddle duration: 10 sec. → 15 sec.
  • Armor reduction from the puddle: 30% → 35% (max 70%)
  • Chance to throw a mug when collecting a leaf: 10% → 20%

No Worries! talent

  • Cleanses random Bruisers: 2 → 3
  • New mechanics: 20% chance to get an additional leaf upon receiving one

Banshee

  • Damage bonus per orb: 25% → 30%

Spirit of Vengeance talent

  • Damage of all Banshees increased by: 10% → 15%

Infirmity talent

  • Armor destruction: 15% → 20%

Genie

  • Vortex duration: 20 sec. → 30 sec.

Spiritual Cleansing talent

  • Number of cleansed units: 3 → 4

Cultist

Harbinger of Evil talent

  • Damage bonus per soul: 2% → 2.5%
  • Bonus to damage and attack speed: 15% → 30%

Unity of the Cult talent

  • Harbinger's damage increase per Cultist: 5% → 7%

Harbinger of the Abyss talent 

  • Attack speed increase: 30% → 35%

Monk

  • Base damage: 310 → 371

Robot

Successful Tuning talent

  • Chance for an extra upgrade: 40% → 60%

Speed Module talent

  • Bonus to attack speed and damage: 30% → 35%

Fire Support talent

  • Crit damage bonus per rank: 2.5% (max. 70%) → 3% (max. 90%)

BRG 1000 talent

  • Damage to regular monsters: 400% → 650%
  • Damage to bosses and mini bosses: 800% → 950%

Meteor

Fiery Bolide talent 

  • Maximum charges: 700 → 900
  • New mechanics: Added a meteor damage bonus for charges exceeding the maximum limit:
    - Meteor damage: +1%
    - Meteorite damage: +0.5%

Apocalypse talent

  • Chance to summon an additional Comet or Bolide: 20% → 25%

See you on the battlefield!

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