
The changes are now live.
Every day, we analyze your match data, read your feedback, and mark down which units are struggling to find a place in players' decks, and which ones have proven to be a little too powerful.
To keep battles fair and exciting – and to ensure that a wide variety of deck strategies remains competitive – we've prepared our first balance update!
Rare Unit Progression
To make upgrading Rare units feel smoother and more rewarding throughout your journey, we've adjusted when their bonuses unlock:
- The first bonus now unlocks at Level 7 (previously at Level 6).
- The second bonus now unlocks at Level 9 (previously at Level 8).
- Upgrade costs remain unchanged.
Important: If your unit has already unlocked a bonus but doesn't meet the new level requirement now, don't worry! The bonus will be temporarily disabled, to automatically become available again as soon as your unit reaches the required level.
Events
The Mirror Match
- Battles in this event now more closely match the pacing and balance of standard PvP matches. Monster Health has been increased, and wave difficulty has been adjusted accordingly.
Units
Cold Mage
- Frostbite effect: Now deals damage that increases for each Cold Mage on the battlefield. If there are no Cold Mages in play, it deals a fixed amount of damage instead.
- Slowing effect: Reduced from 15% → 7.5%.
Fire Mage
- Immolation: Attacks now apply Immolation every 0.5 seconds. Its damage increases for each Fire Mage on the battlefield. If there are no Fire Mages in play, it deals a fixed amount of damage instead.
- Fixed a bug that caused Immolation to receive unintended bonus scaling, reducing monster Armor more than envisioned.
Priestess
- Damage reduced: 175 → 159.
- Attack Range reduced: 0.75 → 0.5.
- Mana generation on summoning (passive): Reduced to 50% of the Mana gained from merging.
- Mana Sigil: Merging a marked unit now grants less Mana (150 → 100). The additional Mana granted by the upgraded version of this bonus has also been reduced (50 → 25).
Fire Elemental
- Burning Ground bonus damage reduced: 160% → 70%.
- Fiery Tornado bonus damage reduced: 300% → 180%.
- Fixed the Merge Rank damage scaling for Burning Ground and Fiery Tornado (0.5 → 3.5).
Knight
- Execution: Now affects all monsters within the Knight's attack area near the path. The upgraded version of this bonus also grants the Knight a 15% chance to deal double damage.
- Damage bonus near the path increases: 20% → 30%.
Portal Keeper
- Core mechanic: Each Portal Keeper now summons its own portal every 8 seconds. Each portal fires 2 projectiles per Merge Rank.
- Portal Keeper Upgrade: Now grants +25% critical hit chance (instead of increasing damage while reloading).
- Portal Upgrade: Now grants +2 projectiles (instead of +1 projectile for each Portal Keeper on the battlefield).
- Rift: Rifts now appear beneath a random monster. If there are no monsters on the path, a Rift will appear at a random location instead.
Alchemist
- Fixed the damage dealt by the extra puddle. It now matches the ability description.
Twilight Ranger
- Adjusted the passive damage bonus description to better match its actual effect.
Plague Doctor
- Base mechanic: Added a 10% Slowing effect against monsters.
- Poisonous Gas: Damage now increases for each Plague Doctor on the battlefield.
- Damage reduced: 109 → 70.
- Flask Throw Rate: changed from every 10s → 5s.
- Flask Damage reduced: 260% → 80%.
- Poisonous Gas damage reduced: 110% → 40%.
- Malediction damage reduced: 50% → 20%.
Inquisitor
- Damage increased: 584 → 1169.
- Area Damage reduced: 75% → 40%.
Snow Queen
- Damage reduced: 428 → 378.
- Damage against monsters affected by control effects: Reduced from 100% → 70%.
- Blizzard: Monster Armor reduction increased from 30% → 60%.
- Icicles: An icicle is now thrown every 5th attack (previously every 7th attack), and its damage has been significantly increased from 230% → 1430%.
Bruiser
- Now enters the battlefield with Fury active.
- Fury activation now requires merging units in 8 adjacent cells (previously 4).
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