WAR ROBOTS 11.8 UPDATE NOTES

EVENT: MERCENARY TOWN

The event will start shortly after the update is released on most platforms. Find event tasks and rewards in the Event Hub in the upper-left corner of your main Hangar view.
 

⬆️ Click for today's deals and free resources ⬆️

Rust, dust, and neon: Neo-Tortuga awaits! The city is bustling, and everyone in the area senses something big is brewing. Join the preparations for this exciting new event with the residents of Mercenary City the way they love it: to the roar of cannons and the clang of metal:

  • New robot: Anaksor
  • New robot weapons: Velos (L), Machaira (M), Basileus (H)
  • New special editions: Neon Anaksor, Neon Velos, Neon Machaira, Neon Basileus
  • New Drone: Myia
  • New Ultimate: Revenant + Scatter + Devastator
  • New pilots: Alex Tav (Anaksor), Valerie Morgan (Ultimate Revenant)

ANAKSOR: NEW ROBOT BUILD

The Anaksor is a raider from the flying mechs family. But its lightweight design and impressive built-in machine guns aren't its only strengths. If attacked during takeoff, Anaksor activates full invisibility and hides from the enemy. And at its peak, its attacks poses a threat even to Titans, especially with Alex Tav at the controls. The Basileus and Machaira guns, in addition to their firepower, also apply the CORROSION, reducing the target's Defence Points and repaired Durability.
 

ANAKSOR

Master of the skies and stealth

Sirocco Field: Upon activation, applies several charges of the INVISIBILITY FIELD defensive effect to the robot. When the robot takes damage, one charge is consumed and triggers INVISIBILITY, temporarily hiding the robot from enemies. The protection remains active while the ability is active or until all charges are depleted.

Weapon Slots2x Medium 1x Heavy
Durability330,000
Movement Speed55 km/h
SpecializationRaider
Bonus for MK2+1 Invisibility Charge
Bonus for MK3Damage to titans is increased by 50%
 
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

VELOS/ MACHAIRA / BASILEUS

Three guns to rule them all

Weapon SlotLight / Medium / Heavy
Special EffectCorrosion: Repair effectiveness -50% on 80 stacks; Resistance -30%
Special EffectShot acceleration: Halves Shot interval after 1 sec of firing
Damage TypeExplosion
Range500 m
Damage per ParticleLight 900 / Medium 1350 / Heavy 1800
Particles per Shot1
Shot Interval0,05 sec
Ammo120
Reload Interval5 sec
Reload Amount120
 
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

MYIA

No buzzy business

Ability 1: The small machine guns mounted on this drone's sides cause trouble even for the strongest enemies, as they are equipped with a combined Rust and Fragility effect .

Ability 2: Increases the robot's Durability. The effect is constant while the drone is attached to the robot.

Ability 3:The robot restores green and gray durability when the Invisibility effect is applied to it.

Ability 4: The robot gains a speed bonus for each stack of Invisibility Field.

ALEX TAV

For Neo-Tortuga!

Gigantomania: Anaksor's integrated cannons deal 15% more damage to Titans.
Improved Barrage: Guns from the Velos-Machaira-Basileus series deal 15% more damage.

SONIC REVENANT: NEW ULTIMATE BUILD

Revenant returns to the battlefield stronger than ever. Its hull and physical shields have become noticeably more durable, and its ability is now more convenient and restores some durability. The weapons have also been upgraded—they fire more frequently and feature increased ammo capacity. Completing the ULTIMATE upgrade is the new pilot, Valerie Morgan, who enhances both damage output and survivability of the robot.

ULTIMATE REVENANT

Frontliner in carapace

Aggressive blink The robot teleports to a point in front of the enemy, drops all negative effects and then activates its modernized defense mechanisms which restore durability and gray damage. The robot receives immunity to DoT, SUPPRESSION, FREEZE, LOCK-DOWN, BLAST and EMP, as well as protection from gray damage.

Weapon Slots1x Heavy 2x Light
Durability500,000
Movement Speed50 km/h
SpecializationBrawler
Ability Cooldown10 sec
Bonus for MK2-1 sec Ability Cooldown
Bonus for MK3Repair increases 20% → 30%
 
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

ULTIMATE SCATTER

Outlaw Energy

Weapon SlotLight
Special EffectNone
Damage TypeSonic
Range200 m
Damage per Particle4,200
Particles per Shot5
Shot Interval0.5 sec
Ammo36
Reload Interval0.7 sec
Reload Amount4
 
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

ULTIMATE DEVASTATOR

Sounds of frontier

Weapon SlotHeavy
Special EffectNone
Damage TypeSonic
Range200 m
Damage per Particle4,100
Particles per Shot10
Shot Interval0.5 sec
Ammo36
Reload Interval0.7 sec
Reload Amount4
 
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

VALERIE MORGAN

Load the guns

High Noon: Revenant gains additional durability.
Steady Aim: Scatter and Devastator weapons has increased damage.

BALANCE CHANGES

ROBOTS

Rex
Durability: 250,000 → 275,000
Predator Rush duration: 5 → 4 s
Built-in weapon damage per particle: 2,500 → 2,750
Built-in weapon horizontal dispersion: +5%

Kaji
Durability: 300,000 → 330,000
Mine damage: 42,500 → 39,000
Movement speed: 55 → 42 km/h
Bonus to movement speed from Mining: +40% → +50%
Mine deployment cooldown: 1 → 1.3 s
Mine detection range: 200 → 100 m

Stryx
Prime Sight duration: 9 → 7 s

Teth
Durability: 375,000 → 350,000
Forcefield durability per Forcefield stage: 50,000 → 35,000
[Bast Neferu] Dance of the Sands damage bonus: +10% → +5%
[Bast Neferu] Dance of the Sands speed bonus: +20% → +15%
[Bast Neferu] Dance of the Sands duration: 7 → 5 s

Sword Unit-190
Damage bonus to melee attacks accumulated by Absorber reduced

Harpy
Firestorm cooldown: 18 → 16 s

Typhon
Aegis capacity: 54,180 → 60,000

Angler
Physical Shield durability: 234,700 → 260,000

Blitz
Break-In cooldown: 15 → 13 s

Lio
Defense Points per stack of Fortress Link: 12 → 4 (75% → 50% damage mitigation at maximum stacks)

Minos
Charge Cooldown: 15 → 13 s

Heimdall
Support Mode repair per particle: 2,844 → 3,100
Support Mode + Golden Horn repair per particle: 3,970 → 4,300

Sirius
Remote Restore repair per particle (turret attached): 4,270 → 4,600
Remote Restore repair per particle (turret on ground): 3,970 → 4,300
Remote Restore cooldown: 20 → 18 s

ROBOT WEAPONS

Gladius & Pilum
Damage per particle:
Light: 7,200 → 6,750
Heavy: 14,400 → 13,500
Burst interval: 1 → 1.1 s
Reload interval: 5 → 6 s
Particle dispersion: 0.01 → 0.015 (reduced accuracy)
BLAST accumulation per hit: 85 → 30 (-65%)

Elox & Murix
Damage per particle: 2,100 → 1,500
Damage over time:
Light: 350 → 500
Medium: 385 → 550

Pow, Bash, Boom
Now requires Lock on Target
Damage per particle:
Light: 18,000 → 15,500
Medium: 27,000 → 23,250
Heavy: 36,000 → 30,600
Reload interval: 5 → 7 s

Piercer
Damage per particle: 3,750 → 3,940
FATIGUE max stacks amount: 12 → 5

Flux
Damage per particle: 1,300 → 830
Ammo: 33 → 45
Reload threshold: 29 → 44 (ammo)

Claw, Jaw, Talon
Damage per particle:
Light: 4,650 → 5,125
Medium: 7,000 → 7,700
Heavy: 9,330 → 10,250
Shot interval: 0.8 → 0.7 s

Tamer & Damper
Damage per particle:
Light: 1,560 → 1,700
Medium: 2,300 → 2,500
Horizontal & Vertical dispersion: -10%

Needle, Spike, Stake
Damage per particle:
Light: 10,800 → 11,900
Medium: 13,608 → 15,000
Heavy: 17,820 → 19,600

TITAN WEAPONS

Arbiter & Equalizer
Damage per particle:
Alpha: 3,650 → 2,800
Horizontal & Vertical dispersion: 0 → 0.0216

Dazzler & Lantern
Damage per particle:
Alpha: 1,112 → 1,166
Beta: 936 → 980

Glaive & Lance
Damage per particle:
Alpha: 9,500 → 9,975
Beta: 7,000 → 7,350

Evora
Damage per particle: 1,570 → 1,290

DRONES

Bull
DoT Shotgun horizontal dispersion: -10%
DoT Shotgun Particles per shot: 30 → 25
DoT Shotgun Burst Interval: 1,5 → 1 s
DoT Damage Reduction: 30% → 20%

Aopo
On Landing: Aegis durability: 150,000 → 100,000

Solar
If Target On Range: Bonus Damage: +35% → +15%
If Target On Range: Bonus Damage duration: 8 → 5 s
If Target On Range: Defence Mitigation duration: 8 → 5 s
If Target On Range: Aegis durability: 75,000 → 85,000
Added stack limit to If Target On Range: up to 20 stacks

Kocho
On Deathmark Applied: Additional Damage: Bonus Damage duration: 7 → 5 s
For Enemy Deathmark: Damage Reduction: Effect stack limit 10 → 5
While Stealth Or Invisibility: More Speed: Bonus movement speed: 15% → 12%

Scarabeus
Physical Shield durability: 200% → 150%
More Damage for EMP: 28% → 10%

MOTHERSHIPS

Keel
Damage per particle: 70,000 → 60,000

TECHNICAL FIXES

  • Beholder: BLAST will now deal direct damage and AoE damage as intended. Direct damage: 12,500. AoE damage: 6,250
  • Fixed an issue where the Glider drone failed to speed up the robot after using Phase Shift.
  • Traditionalist skill now blocks Ammit's active ability.
  • Fixed an issue where it was impossible to transfer leadership in a custom game.
  • Fixed a visual bug where specific parts of equipped weapons were visible on Kaji and SE Kaji in stealth.
  • Added missing voice lines for pilots Dexter Crowe, Walter Trommel, and Cliff Debusse.
  • Fixed an issue where the Jaeger's speed was lower than intended.
  • Fixed pilots pop‑ups appearing at incorrect player levels.
  • Fixed an issue with the ability of legendary pilot Einarr Stálsson not working
  • Added missing localizations for weapon components.
  • Fixed an issue where multi‑targeting was not configured for the Quingting drone.
  • Fixed PvE damage counter reset when switching targets.
  • Other minor improvements

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