WAR ROBOTS 11.7 UPDATE NOTES

EVENT: LUNAR NEW YEAR

The event will start shortly after the update is released on most platforms. Find event tasks and rewards in the Event Hub in the upper-left corner of your main Hangar view.

⬆️ Click for today's deals and free resources ⬆️

Welcome to the Lunar New Year! We enter 2026 to the sounds of fireworks snd firecrackers when the red lights illuminating the hangars. It's time to take a break and enjoy the festive activities – after all, such an opportunity only comes once a year:

  • New robot: Ammit
  • New robot weapons: Hipppo (L), Kroko (M), Liodari (H)
  • New special editions: Royal Ammit, Hipppo (L), Kroko (M)
  • New Drone: Scales
  • New Ultimate: Leo + Tempest + MolotT
  • New pilots: Lian Xin Bai (Hastatus), Mei Lan (Ammit)
  • Unstable Conduit changes

AMMIT: NEW ROBOT BUILD

It may look clumsy and silly, but this beast is the tankiest of all brawlers. Ammit can protect itself and its teammates by projecting an Absorber Shield that converts incoming damage into Defense Points. Its drone, Scales, can also grant immunity to Defense Mitigation. Ammit is no slouch offensively either: the more damage it withstands, the more its Hippo and Kroko weapons charge up to deliver devastating retaliation. And escape is not an option — the longer Ammit keeps an enemy in its sights, the more Slowdown stacks they receive.

AMMIT

Crocodillo... robotino?

Slowdown Sight (passive):The robot has a continuously operating built-in weapon. In passive mode, the guns on its hull automatically attack enemies in a cone in front of it, applying the Slowdown effect.

Defensive Absorber (active):When the ability is activated, the robot deploys a frontal Absorber shield. All damage absorbed by the shield is converted into additional defense points. The accumulated defense points are preserved until the end of the match.

Weapon Slots3x Light 1x Medium
Durability495,000
Movement Speed48 km/h
SpecializationTank
Bonus for MK2The amount of added resistance for absorbed damage increased by 50%
Bonus for MK3Damage to gray Durability is reduced by 50%
 
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

 

HIPPO/ KROKO / LIODARI

Pain becomes power!

Weapon SlotLight/Medium/Heavy
Special EffectN/A
Damage TypeEnergy
Range350 m
Damage per Particle24,000 / 26,000 / 48,000
Particles per Shot1
Shot Interval5 sec
Ammo1
Reload Interval5 sec
Reload Amount1
 
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

 

SCALES

Face your sins

Ability 1: Every time the robot receives damage, it becomes temporarily immune to Defence Mitigation.

Ability 2: Increases the robot's Durability. The effect is constant while the drone is attached to the robot.

Ability 3: If the enemy is affected by the SLOWDOWN effect, the drone can apply another SLOWDOWN effect to the enemy.

Ability 4: The damage received by the robot is decreased for each SLOWDOWN effect applied to its enemies.

MEI LAN

As swift, as the coursing river, with the force of a great typhoon

Lightweight armor of Mei: The Hippo, Kroko, and Liodari weapons reload faster.
A worthy successor to the Lan family: The Ammit robot accumulates the Taunt effect with its built-in weapon.

NEW SPECIALIZATION: TANK

Specialization:Permanent Effect:Passive Module:Permanent Effect:Passive Module:Permanent Effect:
TankDurability increase, Incoming Damage reductionHeavy Armor Kit/Self-Fix UnitDurability increase, Incoming Damage reductionRepair Amplifier/Self-Fix UnitDurability increase, Incoming Damage reduction

 

New Modules

  • Defence Unit – A special defense system that increases the robot’s defense points.

TEMPEST MOLOT-T LEO: NEW ULTIMATE BUILD

Leo is back in action: with reinforced hull, upgraded weapon slots, and a unique new ability. Now it's not only more durable but also packs significantly greater firepower. Armed with Ultimate Tempest and Ultimate MolotT, becomes a worthy opponent on the battlefield.

ULTIMATE LEO

It's about damn time.

Ultimate Boost: The robot gets a temporary gradual damage increase with its field of view better focused on the opponent.
Reflector: For the duration of the ability, the robot has protection which partially blocks received damage and redirects it to the one dealing it. Reflector does not fully protect the robot, however it cannot be mitigated.

Weapon Slots3x Medium 1x Heavy
Durability420,000
Movement Speed50 km/h
Bonus for MK2Reflector: 40% → 60%
Bonus for MK3Maximum damage increase: 15% → 30%
 
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

 

ULTIMATE TEMPEST

The rain of bullets

Weapon SlotHeavy
Special EffectDoT
Damage TypeKinetic
Range800 m
Damage per Particle3,372 
Particles per Shot1
Shot Interval0.18 sec
Ammo70
Reload Interval10 sec
Reload Amount70
 
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

 

ULTIMATE MOLOT-T

Powerful as a blow on an anvil

Weapon SlotMedium
Special EffectDoT
Damage TypeKinetic
Range800 m
Damage per Particle1,663 
Particles per Shot1
Shot Interval0.18 sec
Ammo70
Reload Interval10 sec
Reload Amount70
 
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

 

OTHER ADDITIONS

LIAN XIN BAI

Lone singer of the battlefield

Poetry of Battle: Each time the Stasis Barrier effect wears off, the Hastatus robot gains a speed boost and restores 10% of its durability.
Machine gun burst rhyme: Gladius and Pilum has increased damage

UNSTABLE CONDUIT CHANGES

Unstable Conduit is an active combat module that temporarily increases damage, restores green durability and adds durability for the entire battle.

Damage increase: +10% for 5 seconds

Green durability restored: 40% over 5 seconds

Max durability increase: +1,5 % for every activation

Cooldown:18 seconds

TECHNICAL FIXES

  • Fixed a “Bad Token” error that occurred when launching an older version of the game from a different account.
  • Fixed missing combat sound effects on the Rome map.
  • Fixed an issue where the Princeps Titan would suddenly fly into the sky when passing under the central beacon on the Yamantau map.
  • Fixed an visual bug where parts of Hastatus’s feet were sometimes missing.
  • Added the missing icon for Hastatus’s passive ability.
  • Fixed a visual bug where a random platform would appear in the hangar after attempting to skip opening multiple Data Pads.
  • Fixed an issue where Data Pads in the in-game mail section were displayed without an image.
  • Added the missing reward image to the First Steps task.
  • Fixed a visual bug where the Upgrade Token counter was displayed incorrectly (sometimes matching the amount of other currencies) during instant MK upgrades of robots or weapons.
  • Fixed incorrect ammo consumption when pressing the shoot button once on Pilum and other weapons that fire in small bursts.
  • Fixed an issue where an item’s component icon in the Workshop was sometimes replaced by another.
  • Other minor improvements.

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