駕駛員們,全體注意。《War Robots: Frontiers》現已開放免費遊玩!透過完整跨平台在 PlayStation®5、PlayStation®4、Xbox Series X|S™、Xbox One™、和 Windows PC 的 Steam 跟 MY.GAMES Launcher 等平台上組隊!
建造、客製化、駕駛 18 具戰爭機器人進行線上戰鬥,在四種地圖和三種爆破性遊戲模式中進行對戰,並探索發現《第 1 賽季:封鎖》中的新世界。
想知道自從搶先體驗之後有什麼新東西和改進嗎?在此文章結尾閱讀 1.0 更新補丁說明。
第 1 賽季:封鎖
邊疆,作為通往荒野拾星系的閘道,如今已陷入混亂之中。隨著補給線中斷,自由港的聰明機械師們正忙著重建損壞的戰爭機器人,駕駛員們也做好了迎接新戰鬥的準備。證明你有勇氣在《第 1 賽季:封鎖》中突破封鎖,並在荒野拾加入菁英駕駛員的行列中。
立即跳進駕駛艙並體驗:
- 4 種星際地圖
- 邊疆:為爭奪這個太空港、貨物處理設施、以及通往荒野拾星系的閘道而戰。
- 光譜:在這個研究基地上圍繞著巨大的曲速針展開對戰,不斷爆發混亂的戰鬥。
- 催化劑:這個地熱發電廠有危險的岩漿池和有許多狙擊機會。
- 裂谷:諾亞礦的綜合採礦場擁有一種可以瞬間扭轉戰局的秘密武器—粉碎者!
- 3 種刺激的遊戲模式
- 團隊殊死戰 (TDM):最先達到 30 分的隊伍獲勝!
- 最後存活的機器人 (LRS):趕在敵方之前優先摧毀所有敵方的戰爭機器人。
- 曲速門爭奪戰:和隊伍一起佔領曲速門以累計控制分數。達到目標控制分數,或是擊敗所有敵方機器人,即可獲得勝利。
- 18 種戰爭機器人:Ares、Bulgasari、Bulwark、Fenrir、Fury、Griffin、Harpy、Lancelot、Orochi、Phantom、Purifier、Pursuer、Ravana、Raven、Siren、Typhon、Tyr、Varangian
- 3 種巨型泰坦:Alpha、Grim、Matriarch
升級你的鐵絲網之下戰鬥通行證(3 月 11 推出)來解鎖超過 35 種銀河獎勵,包含獨家造型物品、戰鬥裝備、和全新的戰爭機器人:Cyclops!
天外慶典
透過星際活動來慶祝《War Robots: Frontiers》推出!
- 日常登入獎勵(3 月 4 日至 4 月 4 日):每天遊玩 1 場對戰來獲得貼紙、加值帳號時間、廢鐵、信用點和情報!
- 註冊獎勵(3 月 4 日至 4 月 22 日):立即遊玩來獲得獎勵,包含星雲塗裝、1,500 信用點和 7,500 廢鐵。
- 訂閱電子報:最新消息將從邊境直送至您的收件匣。立即訂閱以領取約書亞史密斯(普通駕駛員)、漩渦(武器)、以及 10,000 信用點等好禮。
- Twitch 掉寶(3 月 4 日至 24 日):收看你最喜愛的 Twitch 實況來贏取信用點、廢鐵和加值時長。你還能透過贈送兩份訂閱來領取惡鬼反叛塗裝!
駕駛員,歡迎來到荒野拾!
你剛抵達至一個全新發現的小行星系統,這裡距離地球光年之外。準備好在荒野拾釋放戰爭機器人的力量,進行刺激的線上 PvP 對戰。
- 戰術機甲行動:與你的隊伍一起駕駛巨型戰爭機器,執行戰術策略來超越對手並奪取勝利。在「最後存活的機器人」中為存活而戰、在「曲速門爭奪戰」控制關鍵分數、並在「團隊殊死戰」全力以赴消滅敵人。在聯盟賽證明自己並提升階級。
- 打造你的勝利:透過裝配上專業的駕駛員、毀滅性的武器、和裝備中的特殊技能,來建造終極戰爭機器人。解鎖獨家造型物品讓你的機器人在對戰中脫穎而出!
- 釋放泰坦的破壞力:當你累積了足夠的能量,就可以釋放你的終極武器—泰坦。這些巨型機器為戰鬥帶來了獨特的能力。抓好最佳時機,使用破壞性的力量來扭轉戰局。
- 拓展你的宇宙:賽季、活動和戰鬥通行證都會帶來新鮮的內容,包含新模式、地圖、武器還有更多等等。每場戰鬥都是一次獲得榮耀的新機會。
將你自己沉浸在《War Robots》宇宙中,提升排名,並在荒野拾闖出一番名堂吧,駕駛員!
在聯盟賽中測試你的機甲
在聯盟賽中提升階級,適合更具有競爭精神的駕駛員的《War Robots: Frontiers》。利用你的技巧與其他駕駛員進行對戰、提升階級、並領取獎勵。
立即免費下載《War Robots: Frontiers》:
PlayStation®5 │PlayStation®4│ Xbox Series X|S™ │Xbox One™
敬請持續關注我們的官方 X,Facebook,Instagram,YouTube,以及 TikTok 頻道,還可以加入 War Robots: Frontiers subreddit,來了解所有最新消息和更新的相關資訊。
1.0 補丁說明
New Features & Content
- New Map: Terminus
- New War Robot: Cyclops (Assault Class)
- Available in the Under the Wire Battle Pass starting March 11.
- New Weapon: Gemini (Heavy Rocket Launcher)
- Available in the Under the Wire Battle Pass starting March 11.
- New Legendary Pilot: Idy “King” Demerost
- New Customization Options: Paints, Wear & Tear, Stickers, Decals, and Wraps
Game System Changes
- During War Robot customization, Wraps can now be applied by pressing Spacebar.
- The talents menu for Pilots has been renamed from “Rank Up” to “Talents”.
- The “Rank up” button has been removed.
- Updated sound effects in the Workshop UI.
- Improved VFX for Module preview in the Warehouse and Shop.
- Improved lighting in the Hangar.
- Changed AI-opponent names.
- Improved VFX when War Robots are interacting with water surfaces.
- Changed the Reward screen visuals:
- Rewards are now separated by their sources.
- Improved Crew invite notifications and interaction:
- Players will now see an “Accept” button that automatically adds them to the Crew.
- Changed the sequence of the post-battle screens:
- The sequence begins with “Details”. The “Drop Team” statistics will now only open when the button is clicked.
- Changed the behavior of the Module Details window:
- When opening and closing the details of the selected Module, the player will now return to the Workshop/Warehouse with the Module highlighted that was previously selected.
- Changed visuals for Common Pilots.
Balancing Changes (War Robots & Titans)
Fenrir (War Robot)
- Unchained (Core Gear)
- Increased the cooldown of Unchained. At the highest level the cooldown has been increased from 30s to 40s.
- Reduced the HP recovery rate for damage. At the highest level the HP recovery rate has been reduced from 100% to 85%.
Matriarch (Titan)
- Scrubber (Weapon)
- Increased the bullet spread from 0.6 to 1.
- Singulators (Weapon)
- Removed the delay before the first drone starts shooting down enemy projectiles.
Raven (War Robot)
- Steel Feathers (Core Gear)
- Decreased the projectile spread to 0.
Balancing Changes (Weapons)
Ghost Turret
- Decreased the attack range to 110m.
Incinerator
- Decreased damage to armor from 666 to 350.
- Decreased damage to shields from 368 to 200.
- Increased Armor-DoT (per second) from 1,000 to 18,000.
- Increased Shield-DoT (per second) from 1,000 to 3,000.
Railgun
- Increased damage to armor from 4,614 to 4,900.
- Increased damage to shields from 5,609 to 5,750.
Scourge
- Reduced clip size from 100 to 90.
Shocktrain
- Increased the max. Charge time from 1s to 1.4s.
- Increased the time to reload from 2.4s to 3.6s.
Trebuchet
- Decreased damage to armor from 10,363 to 9,950.
- Decreased damage to shields from 9,380 to 9,000.
Trident
- The behavior of the AoE damage of Trident has been adjusted:
- AoE damage has been redistributed. Some of the AoE damage is now applied to shields.
- The ratio between direct armor damage and AoE damage has been adjusted. Direct damage is higher, AoE damage is lower.
- Increased the projectile velocity by 23%.
- Increased damage to armor from 6,590 to 6,890.
- Decreased damage to shields from 4,810 to 4,510.
- Increased the rate of fire from 0.556 to 0.625.
- Increased the time to reload from 2.3s to 2.5s.
Bug Fixes
Audio
- Fixed a bug where the battle music may play twice after reconnecting to a match.
Maps
- Catalyst: Fixed a bug where players could collide with invisible walls.
Pilot Talents
- Fire Support (Talent): This Talent now only activates when there are at least 2 allies within 100 meters of the player.
- Offensive Tactics (Talent): Fixed a bug where the Pilot talent “Offensive Tactics” did not increase Gear damage.
- Gearhead (Talent): Fixed a bug where two cooldown periods are displayed after using an ability and the Talent “Gearhead” is active.
Titans
- Alpha: Fixed a bug where the VFX for Firestorm (Titan Gear) was not visible in certain cases.
- Grim: Fixed a bug where the damage dealt by Ripper (Titan Gear) was not counted to the post battle statistics.
- Grim: Fixed a bug where Snare (Titan Gear) could attach to the War Robots Griffin and Purifier if Scrambler or Zealot (Core Gears) were active, allowing the Snare to move.
- Grim: Fixed a bug where the VFX for Katzbalger (Titan Weapon) would briefly disappear when ammo is consumed.
Tutorial & Firing Range
- Fixed a bug where the tutorial music was played after closing the tutorial.
- Fixed a bug where players were not able to enter the Firing Range after customizing a Titan.
War Robots & Gear
- Fixed a bug where the War Robot that was just created was not selected after exiting the “Create War Robot” screen.
- Fixed a bug where the name randomizer button for War Robots would clear the field instead of generating a name.
- Fixed a bug where Gear icons could clip into the War Robot in the Workshop.
- Fixed a bug where War Robot icons in the progression screen displayed a white box instead of the War Robot part.
- Ares: Fixed a bug where Wrath (Core Gear) did not visually match the shield that was deployed.
- Purifier: Fixed a bug where the damage bonus of the Core Gear Zealot did not always apply to the weapons Trebuchet, Shredder, and Scourge.
- Varangian: Fixed a bug where Energy Dome (Core Gear) could restrict enemy movement.
- Varangian: Fixed a bug where Energy Dome (Core Gear) was not visible to the player who deployed it.
Weapons
- Fixed a bug where weapon slots were named Heavy Weapon if they could fit both Light or Heavy weapons. The slots are now correctly named “Any Weapon”.