立即在 PlayStation、Xbox 和 PC 上免費遊玩《War Robots: Frontiers》!

駕駛員們,全體注意。《War Robots: Frontiers》現已開放免費遊玩!透過完整跨平台PlayStation®5PlayStation®4Xbox Series X|S™Xbox One™、和 Windows PC 的 SteamMY.GAMES Launcher 等平台上組隊!

建造、客製化、駕駛 18 具戰爭機器人進行線上戰鬥,在四種地圖和三種爆破性遊戲模式中進行對戰,並探索發現《第 1 賽季:封鎖》中的新世界。

想知道自從搶先體驗之後有什麼新東西和改進嗎?在此文章結尾閱讀 1.0 更新補丁說明

第 1 賽季:封鎖

邊疆,作為通往荒野拾星系的閘道,如今已陷入混亂之中。隨著補給線中斷,自由港的聰明機械師們正忙著重建損壞的戰爭機器人,駕駛員們也做好了迎接新戰鬥的準備。證明你有勇氣在《第 1 賽季:封鎖》中突破封鎖,並在荒野拾加入菁英駕駛員的行列中。

立即跳進駕駛艙並體驗:

  • 4 種星際地圖
    • 邊疆:為爭奪這個太空港、貨物處理設施、以及通往荒野拾星系的閘道而戰。
    • 光譜:在這個研究基地上圍繞著巨大的曲速針展開對戰,不斷爆發混亂的戰鬥。
    • 催化劑:這個地熱發電廠有危險的岩漿池和有許多狙擊機會。
    • 裂谷:諾亞礦的綜合採礦場擁有一種可以瞬間扭轉戰局的秘密武器—粉碎者!
  • 3 種刺激的遊戲模式
    • 團隊殊死戰 (TDM)最先達到 30 分的隊伍獲勝!
    • 最後存活的機器人 (LRS)趕在敵方之前優先摧毀所有敵方的戰爭機器人。
    • 曲速門爭奪戰:和隊伍一起佔領曲速門以累計控制分數。達到目標控制分數,或是擊敗所有敵方機器人,即可獲得勝利。
  • 18 種戰爭機器人:Ares、Bulgasari、Bulwark、Fenrir、Fury、Griffin、Harpy、Lancelot、Orochi、Phantom、Purifier、Pursuer、Ravana、Raven、Siren、Typhon、Tyr、Varangian
  • 3 種巨型泰坦:Alpha、Grim、Matriarch

升級你的鐵絲網之下戰鬥通行證(3 月 11 推出)來解鎖超過 35 種銀河獎勵,包含獨家造型物品戰鬥裝備、和全新的戰爭機器人:Cyclops

天外慶典

透過星際活動來慶祝《War Robots: Frontiers》推出!

  • 日常登入獎勵(3 4 日至 4 4 日):每天遊玩 1 場對戰來獲得貼紙、加值帳號時間、廢鐵、信用點和情報!
  • 註冊獎勵(3 4 日至 4 22 日):立即遊玩來獲得獎勵,包含星雲塗裝1,500 信用點7,500 廢鐵
  • 訂閱電子報:最新消息將從邊境直送至您的收件匣。立即訂閱以領取約書亞史密斯(普通駕駛員)、漩渦(武器)、以及 10,000 信用點等好禮。
  • Twitch 掉寶3 4 日至 24 日):收看你最喜愛的 Twitch 實況來贏取信用點、廢鐵和加值時長。你還能透過贈送兩份訂閱來領取惡鬼反叛塗裝!

駕駛員,歡迎來到荒野拾!

你剛抵達至一個全新發現的小行星系統,這裡距離地球光年之外。準備好在荒野拾釋放戰爭機器人的力量,進行刺激的線上 PvP 對戰。

  • 戰術機甲行動:與你的隊伍一起駕駛巨型戰爭機器,執行戰術策略來超越對手並奪取勝利。在「最後存活的機器人」中為存活而戰、在「曲速門爭奪戰」控制關鍵分數、並在「團隊殊死戰」全力以赴消滅敵人。在聯盟賽證明自己並提升階級。
  • 打造你的勝利:透過裝配上專業的駕駛員、毀滅性的武器、和裝備中的特殊技能,來建造終極戰爭機器人。解鎖獨家造型物品讓你的機器人在對戰中脫穎而出!
  • 釋放泰坦的破壞力:當你累積了足夠的能量,就可以釋放你的終極武器—泰坦。這些巨型機器為戰鬥帶來了獨特的能力。抓好最佳時機,使用破壞性的力量來扭轉戰局。
  • 拓展你的宇宙:賽季、活動和戰鬥通行證都會帶來新鮮的內容,包含新模式、地圖、武器還有更多等等。每場戰鬥都是一次獲得榮耀的新機會。

將你自己沉浸在《War Robots》宇宙中,提升排名,並在荒野拾闖出一番名堂吧,駕駛員!

在聯盟賽中測試你的機甲

聯盟賽中提升階級,適合更具有競爭精神的駕駛員的《War Robots: Frontiers》。利用你的技巧與其他駕駛員進行對戰、提升階級、並領取獎勵。

立即免費下載《War Robots: Frontiers》:

PlayStation®5PlayStation®4Xbox Series X|S™Xbox One™

SteamMY.GAMES Launcher

敬請持續關注我們的官方 XFacebookInstagramYouTube,以及 TikTok 頻道,還可以加入 War Robots: Frontiers subreddit,來了解所有最新消息和更新的相關資訊。

1.0 補丁說明

New Features & Content

  • New Map: Terminus
  • New War Robot: Cyclops (Assault Class)
    • Available in the Under the Wire Battle Pass starting March 11.
  • New Weapon: Gemini (Heavy Rocket Launcher)
    • Available in the Under the Wire Battle Pass starting March 11.
  • New Legendary Pilot: Idy “King” Demerost
  • New Customization Options: Paints, Wear & Tear, Stickers, Decals, and Wraps

Game System Changes

  • During War Robot customization, Wraps can now be applied by pressing Spacebar.
  • The talents menu for Pilots has been renamed from “Rank Up” to “Talents”.
    • The “Rank up” button has been removed.
  • Updated sound effects in the Workshop UI.
  • Improved VFX for Module preview in the Warehouse and Shop.
  • Improved lighting in the Hangar.
  • Changed AI-opponent names.
  • Improved VFX when War Robots are interacting with water surfaces.
  • Changed the Reward screen visuals:
    • Rewards are now separated by their sources.
  • Improved Crew invite notifications and interaction:
    • Players will now see an “Accept” button that automatically adds them to the Crew.
  • Changed the sequence of the post-battle screens:
    • The sequence begins with “Details”. The “Drop Team” statistics will now only open when the button is clicked.
  • Changed the behavior of the Module Details window:
    • When opening and closing the details of the selected Module, the player will now return to the Workshop/Warehouse with the Module highlighted that was previously selected.
  • Changed visuals for Common Pilots.

Balancing Changes (War Robots & Titans)

Fenrir (War Robot)

  • Unchained (Core Gear)
    • Increased the cooldown of Unchained. At the highest level the cooldown has been increased from 30s to 40s.
    • Reduced the HP recovery rate for damage. At the highest level the HP recovery rate has been reduced from 100% to 85%.

Matriarch (Titan)

  • Scrubber (Weapon)
    • Increased the bullet spread from 0.6 to 1.
  • Singulators (Weapon)
    • Removed the delay before the first drone starts shooting down enemy projectiles.

Raven (War Robot)

  • Steel Feathers (Core Gear)
    • Decreased the projectile spread to 0.

Balancing Changes (Weapons)

Ghost Turret

  • Decreased the attack range to 110m.

Incinerator

  • Decreased damage to armor from 666 to 350.
  • Decreased damage to shields from 368 to 200.
  • Increased Armor-DoT (per second) from 1,000 to 18,000.
  • Increased Shield-DoT (per second) from 1,000 to 3,000.

Railgun

  • Increased damage to armor from 4,614 to 4,900.
  • Increased damage to shields from 5,609 to 5,750.

Scourge

  • Reduced clip size from 100 to 90.

Shocktrain

  • Increased the max. Charge time from 1s to 1.4s.
  • Increased the time to reload from 2.4s to 3.6s.

Trebuchet

  • Decreased damage to armor from 10,363 to 9,950.
  • Decreased damage to shields from 9,380 to 9,000.

Trident

  • The behavior of the AoE damage of Trident has been adjusted:
    • AoE damage has been redistributed. Some of the AoE damage is now applied to shields.
    • The ratio between direct armor damage and AoE damage has been adjusted. Direct damage is higher, AoE damage is lower.
  • Increased the projectile velocity by 23%.
  • Increased damage to armor from 6,590 to 6,890.
  • Decreased damage to shields from 4,810 to 4,510.
  • Increased the rate of fire from 0.556 to 0.625.
  • Increased the time to reload from 2.3s to 2.5s.

Bug Fixes

Audio

  • Fixed a bug where the battle music may play twice after reconnecting to a match.

Maps

  • Catalyst: Fixed a bug where players could collide with invisible walls.

Pilot Talents

  • Fire Support (Talent): This Talent now only activates when there are at least 2 allies within 100 meters of the player.
  • Offensive Tactics (Talent): Fixed a bug where the Pilot talent “Offensive Tactics” did not increase Gear damage.
  • Gearhead (Talent): Fixed a bug where two cooldown periods are displayed after using an ability and the Talent “Gearhead” is active.

Titans

  • Alpha: Fixed a bug where the VFX for Firestorm (Titan Gear) was not visible in certain cases.
  • Grim: Fixed a bug where the damage dealt by Ripper (Titan Gear) was not counted to the post battle statistics.
  • Grim: Fixed a bug where Snare (Titan Gear) could attach to the War Robots Griffin and Purifier if Scrambler or Zealot (Core Gears) were active, allowing the Snare to move.
  • Grim: Fixed a bug where the VFX for Katzbalger (Titan Weapon) would briefly disappear when ammo is consumed.

Tutorial & Firing Range

  • Fixed a bug where the tutorial music was played after closing the tutorial.
  • Fixed a bug where players were not able to enter the Firing Range after customizing a Titan.

War Robots & Gear

  • Fixed a bug where the War Robot that was just created was not selected after exiting the “Create War Robot” screen.
  • Fixed a bug where the name randomizer button for War Robots would clear the field instead of generating a name.
  • Fixed a bug where Gear icons could clip into the War Robot in the Workshop.
  • Fixed a bug where War Robot icons in the progression screen displayed a white box instead of the War Robot part.
  • Ares: Fixed a bug where Wrath (Core Gear) did not visually match the shield that was deployed.
  • Purifier: Fixed a bug where the damage bonus of the Core Gear Zealot did not always apply to the weapons Trebuchet, Shredder, and Scourge.
  • Varangian: Fixed a bug where Energy Dome (Core Gear) could restrict enemy movement.
  • Varangian: Fixed a bug where Energy Dome (Core Gear) was not visible to the player who deployed it.

Weapons

  • Fixed a bug where weapon slots were named Heavy Weapon if they could fit both Light or Heavy weapons. The slots are now correctly named “Any Weapon”.

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